Development of Educational Game-Based Social Science Pocketbook for Elementary School V Class Students
DOI:
https://doi.org/10.53797/ujssh.v1i2.1.2022Keywords:
Development, educational game, pocket book, social scienceAbstract
The purpose of this study was to design the development of a social studies pocket book based on educational games and to analyze the feasibility of a pocket book based on educational games on the theme of events in life to improve the learning outcomes of fifth-grade elementary school students. The pocketbook is a small book containing information that can be stored in a pocket so that it is easy to carry everywhere. The pocket book developed in this study is an educational game because it is hoped that students will be happier and more comfortable learning with the game. Playing is one of the activities children like in everyday life, so it can be used as a learning method at school. Research and Development (R&D) research uses the Borg and Gall method. It is collecting data using interviews, questionnaires, tests, and documentation. The subjects of this study were the fifth-grade students of Public Elementary School No. 1 Sari Gajah, Demak, with a total of 30 students as the experimental class and Public Elementary School No. 2 Sari Gajah, Demak, with a total of 25 students as the control class. The assessment of the development results is carried out by validators of material experts and media experts. The feasibility test results of the social media pocketbook based on educational games obtained a percentage of assessment by media experts of 74% (valid) and material experts of 93% (very valid). From the acquisition of the percentage of material and media experts, an average score of 83.5% was included in the valid/feasible criteria. So the social media pocket book based on educational games is worthy of being used as a social media learning medium for class V Elementary School material for the proclamation of Indonesian independence.
References
Aini, A. N., & Sunarti, S. (2017). Pengembangan Buku Saku Aksara Jawa Sebagai Media Pembelajaran Bahasa Jawa Kelas IV SD 1 Kadipiro Kasihan Bantul. Jurnal PGSD Indonesia, 3(2).
Akbar, H., & Tzokas, N. (2013). An exploration of new product development's Front‐end knowledge conceptualization process in discontinuous innovations. British Journal of Management, 24(2), 245-263.
Andi, P. (2015). Panduan Kreatif Membuat Bahan Ajar Inovatif. Yogyakarta, Diva Press.
Anuar, S., Nizar, N., & Ismail, M. A. (2021). The Impact of Using Augmented Reality as Teaching Material on Students’ Motivation. Asian Journal of Vocational Education And Humanities, 2(1), 1-8. https://doi.org/10.53797/ajvah.v2i1.1.2021
Farid, A. (2017). Guru SD di Era Digital (Pendekatan, Media, Inovasi) [Elementary Teachers in the Digital Age (Approach, Media, Innovation)]. Semarang: CV. Pilar Nusantara.
Kabha, R. (2019). Cognitive, Affective, Social and Cultural Aspects of Teaching and Learning in Media Studies. European Journal of Educational Research, 8(4), 1287-1294.
Karmintoro, Utomo, S., Suad, & Paul, D. C. (2021). The Necessity Analysis of Mind Mapping Based Pocket Book with Materials of Diversities in Indonesia. Asian Pendidikan, 1(2), 23-30. https://doi.org/10.53797/aspen.v1i2.4.2021
Kusumaningtyas, N., Setyaningsih, N. H., & Sumartini, S. (2018). Keefektifan Media Foto Jurnalistik dan Kartu Bergambar dalam Pembelajaran Menulis Puisi dengan Pendekatan Berbasis Teks. Jurnal Pendidikan Bahasa dan Sastra Indonesia, 7(1), 40-47.
Masruri, M. B., Raharjo, T. J., & Sunarto, S. (2020). The Effectiveness of Monopoly Media to Improve Learning Outcomes in Integrative Thematic Learning at SD Negeri Tegalsari 01 Semarang. Journal of Primary Education, 9(1), 52-57.
Pudjiastuti, S. R., Sutisna, M., & Ati, H. M. (2020, March). The Development of Pocket Book Learning Media Based on Mind Mapping, Dynamic Material Application of Indonesian Democracy in Senior High School. In 2nd Annual Civic Education Conference (ACEC 2019) (pp. 313-320). Atlantis Press.
Rahmawati, N. L., Sudarmin, S., & Pukan, K. K. (2013). Pengembangan buku saku ipa terpadu bilingual dengan tema bahan kimia dalam kehidupan sebagai bahan ajar di MTs. Unnes Science Education Journal, 2(1).
Utomo, C. B., & Lusianto, J. F. (2019). Historical Pocket Book Application As an Alternative Media of History Learning. KnE Social Sciences, 77-84.
Qoiriyah, M. (2021). Pengembangan Buku Saku Berbasis Mind Mapping Sebagai Bahan Ajar Biologi Pada Materi Sistem Reproduksi Untuk Siswa Kelas XI IPA DI MAN 2 JEMBER (Doctoral dissertation, Fakultas Tarbiyah dan Ilmu Keguruan Program Studi Tadris Biologi).
Sugiyono, P. D. (2019). Metode Penelitian Pendidikan (Kuantitatif, Kualitatif, Kombinasi, R&D dan Penelitian Pendidikan). Metode Penelitian Pendidikan.
Sugiyono, P. D. (2017). Metode penelitian bisnis: pendekatan kuantitatif, kualitatif, kombinasi, dan R&D. Penerbit CV. Alfabeta: Bandung, 225.
Sari, M. A. (2016). Pengembangan media pembelajaran buku saku berbasis mind mapping materi sistem pemerintahan tingkat pusat untuk meningkatkan hasil belajar PKn KELAS IV SDN TAMBAKAJI 02. Skripsi. Universitas Negeri Semarang.
Torro, S., Awaru, A. O. T., Ahmad, M. R. S., & Arifin, Z. (2021, May). A Comparative Study of ICT and Conventional Teaching Roles in Boat Class of Coastal Areas. In Journal of Physics: Conference Series (Vol. 1899, No. 1, p. 012171). IOP Publishing.
Yuliani, F., & Herlina, L. (2015). Pengembangan buku saku materi pemanasan global untuk SMP. Journal of Biology Education, 4(1).
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2022 Novi Sugiyanti, Slamet Utomo, Su’ad
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.